Analytical Game Design & Interactive Storytelling

Who am I?

That’s me!
(or at least the pre-pandemic version of me)

I'm both an imaginative storyteller and an analytical game designer. My heart beats as much for the nitty-gritty details as for the high-concept plans. I see mechanics as storytelling devices and plot beats as seedbeds for systems and rules. Narrative and game mechanics aim at the same thing: crafting an experience for someone to feel.

I bring a full backpack of those to my design work and writing: I've been a teacher, an actor and an artist (those are the non-grunt work ones, at least). I've worked as a board game coach, as an escape room manager and and an acting instructor. I've dabbled into most applied arts and psychology, speak three languages and love to read - in short, learning new things is my jam. (Incidentally, it facilitates talking to professionals from a multitude of different disciplines. It always helps to know a bit about someone else's job).

You can't design for humans without trying to understand them in all their multitudes. I strive to view people with kindness and empathy, and would like to think that I mostly succeed at that. And listen when I don’t.

I'm open to remote freelancing work in any form of interactive narrative and/or game design, with one caveat:

The big pandemic has gifted me chronic fatigue syndrome (ME/CFS), an as of now untreatable disease. As such I need delivery timeframes that allow for some leeway and can't go to parties. Thankfully, I was never a party person anyway.